Greetings, pilots! We are happy to announce that Strike Wing is going to get the biggest update yet across all platforms. We’ve been working hard to complete Episode 2 and fix other issues that have been reported or creeped their way up in the code 🙂 That being said, we hope you will enjoy the update as well. So, let’s get to what the updates actually contain:
Tag Archives: dev diary
Dev Diary – Update 1.3 – Story mode, graphics updates and more
Greetings, pilots! Right we’ve finished work on Update 1.3.
This will be the biggest and most important update for the game until now. We’ve promised since launch to add more stuff to the game, so here’s what’s coming:
Final Release Notes for Update 1.2
We’ve been pretty hard at work to address almost all issues that people have complained about in the initial release of the game. While we are aware that we cannot please everyone, we’ve done or best. 🙂
So having finished all the relevant features for 1.2, here are the release notes:
The Core Fleet
The Core Navy‘s arsenal is made of modular ships and multi-role fighters. This is an evolution from previous, more specialized designs which proved to be less effective given the broad array of missions that Navy forces face.
F37 Sparrow – Light Space Superiority Fighter
The Sparrow is an ultra-light fighter that is perfect for recon missions. While it’s the weakest in terms of defenses it more than makes up for it with its excellent maneuvering performance. The Sparrow is hands down the easiest fighter to fly in the Core arsenal and is equipped with two light energy cannons.
Dev Diary #6: Spaceship systems in-depth
Greetings, pilots! In today’s development diary we are going to talk a bit about how ships (and especially fighters) work in the game.
Before we start, we want to make a short disclaimer. While the article is kind of long, and it may seem complicated at first glance, this information is NOT required for you to do well in Strike Wing. However, knowing some of it may give you an edge in a tight spot.
The topics that we’re going to cover today are going to be:
- Ship characteristics
- Shields
- Energy distribution
We’ll leave weapons, engines and handling for the next article.
So let’s get to it Continue reading