Greetings, pilots! Right we’ve finished work on Update 1.3.
This will be the biggest and most important update for the game until now. We’ve promised since launch to add more stuff to the game, so here’s what’s coming:
Greetings, pilots! Right we’ve finished work on Update 1.3.
This will be the biggest and most important update for the game until now. We’ve promised since launch to add more stuff to the game, so here’s what’s coming:
We’ve been pretty hard at work to address almost all issues that people have complained about in the initial release of the game. While we are aware that we cannot please everyone, we’ve done or best. 🙂
So having finished all the relevant features for 1.2, here are the release notes:
The Rising Hand arsenal is made up mostly of old spacecraft and civilian ships converted for military use. Unimpressive as it may sound, these spacecraft have been picked for their roles because they work with a minimum investment of time … Continue reading
The Core Navy‘s arsenal is made of modular ships and multi-role fighters. This is an evolution from previous, more specialized designs which proved to be less effective given the broad array of missions that Navy forces face.
The Sparrow is an ultra-light fighter that is perfect for recon missions. While it’s the weakest in terms of defenses it more than makes up for it with its excellent maneuvering performance. The Sparrow is hands down the easiest fighter to fly in the Core arsenal and is equipped with two light energy cannons.
The past weeks have been a bit hectic as we rushed to finish many features that had to be in the game at launch. We managed to put everything in , and started polishing many of the features that needed it.